A downloadable tool for Windows and Linux

Buy Now$10.00 USD or more

GG Vertex Animation Tool is a powerful tool for baking and optimizing animated meshes. It simplifies the process of exporting complex vertex animations while reducing performance costs in real-time applications.


Key Features

  1. EXR Animation Baking – Captures vertex animation, normals, tangents, and bitangents into EXR textures.
  2. Material Merging – Optimize Your Assets with One-Click Texture Consolidation. 
    1. Automatically merges all material texturesAlbedo, Normal, AO, Roughness, and more—into a single, optimized texture. No need for manual adjustments in Blender, Maya, or 3ds Max.
    2. Automatically remaps UVs to match the new merged textures, ensuring seamless material integration.
      1. Reduce draw calls and improve performance 
      2. No manual texture packing required
      3. Works with complex multi-material meshes Say goodbye to tedious texture merging—let the tool handle it for you!
  3. Mesh Optimization – Streamline Your Geometry for Maximum Performance. Effortlessly simplify and optimize your meshes without modifying your original Blender, 3ds Max, or Maya files. With a single click, you can include or strip meshes and sub-meshes, keeping only what’s necessary for your project.
    1. Customizable Data Stripping – Choose to keep or remove TexCoord1, TexCoord2, Normals, Tangents, and other attributes.
    2. Shader-Ready Vertex IDs – Automatically store vertex IDs in optimized locations, ensuring seamless compatibility with your shader logic.
    3. Reduce Overhead, Boost Performance – Generate a lightweight, merged version of your mesh while maintaining visual fidelity. No manual cleanup, no extra work—just a clean, efficient mesh ready for real-time rendering.
  4. Optimized Animation – Full Control Over Your Exported Animations
    Take complete control over your baked vertex animations with flexible export options tailored to your needs. Whether you're optimizing for performance or fine-tuning animation sequences, this tool gives you the power to customize, organize, and track your animations effortlessly.
    1. Selective Export – Choose which animations to include, reducing unnecessary data.
    2. Adjustable Sampling Rate – Control animation precision for the perfect balance between quality and performance.
    3. Custom Sequence Ordering – Define the exact playback order of animations, ensuring smooth transitions.
    4. Auto-Generated JSON Tracking – Easily keep track of animation names, frame ranges, and sequences with an automatically generated JSON file. No more guesswork—get precise, optimized animations ready for real-time playback with minimal effort.
  5. Effortless Workflow – From Complex Animations to Optimized Assets in Just a Few Clicks. No more setting up complicated plugins or dealing with tedious workflows—just a simple, streamlined process: 
    1. Import your GLTF or FBX file.
    2. Set your parameters to control animation, materials, and mesh optimization.
    3. Hit export and let the tool handle the heavy lifting.
    4. Done! Your optimized, game-ready assets are ready to go.No manual cleanup, no plugin headaches—just fast, efficient asset optimization in seconds.

Use case

Optimized Performance: Cut down draw calls and memory usage by offloading complex animations from the CPU to the GPU. With this tool, you can effortlessly animate massive crowds, swarms, or hordes—whether it's a stadium full of spectators or an army of zombies—while maintaining smooth real-time performance.


GPU Vertex Animation: Convert complex skeletal animations into efficient vertex animations, allowing you to spawn and animate multiple instances in real time with minimal performance cost.


Efficient Workflow: Speeds up animation baking and export process.

Published 11 hours ago
StatusReleased
CategoryTool
PlatformsWindows, Linux
AuthorGame Gland
Tags3D, Shaders, vertex-animation

Purchase

Buy Now$10.00 USD or more

In order to download this tool you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:

windows.zip 28 MB
linux.zip 23 MB

Download demo

Download
shader code snipset.zip 2.9 kB
Download
example project bake rigid body simulation blender.zip 28 MB
Download
example selecting mesh and sub mesh from a file.zip 18 MB
Download
example game application.zip 55 MB

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