A downloadable asset pack

Buy Now$5.00 USD or more

Build Epic Dungeons with Our Modular PBR Environment Tileset!

Create stunning, immersive dungeons effortlessly with our Modular Dungeon Environment Tileset. Designed for game developers, this versatile PBR (Physically Based Rendering) tileset offers:

  • Modular Design: Seamlessly connect tiles to craft unique layouts.
  • High-Quality Assets: Available in both 2D and 3D, with PBR textures for realistic lighting and materials.
  • Included Files: Comes with a .blend file and .gltf file for easy customization and integration.
  • Ongoing Development: This tileset is a work in progress, with more tiles and features planned for future updates.

Perfect for RPGs, roguelikes, and strategy games, this tileset is optimized for performance.

Permitted Uses:

  • Modify and use the asset in both commercial and non-commercial projects.
  • Utilize the asset in any commercial or non-commercial project without modifications.

Prohibited Uses:

  • Resell or redistribute the asset to others.
  • Modify and then resell the asset to others.
  • Credit "Game Gland" is appreciated but not required.


Purchase

Buy Now$5.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

dungeon_1.zip 272 MB
dungeon_v2.zip 166 MB
dungeon_v3.zip 523 MB

Development log

Comments

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Hey, just browsing around came up onto this (not that it's suitable for my current project), I must say geometry looks nice enough, but I'd just say that material looks off. In that they are very shiny/specular, and this being for dungeon IMO just doesn't jive with it, I'd expect dungeon to be dirty gritty and thus not shiny (apart from just after rain in _some_ parts). So I think making it less shinny and more gritty would enhance the assets quite a bit.

(+1)

Hey, thanks a lot for your suggestion! I really appreciate the feedback. I actually just finished another update pass where I focused on re-texturing the assets, so I'll definitely take your thoughts into account as I continue to refine the look. Making the dungeon feel gritty and less shiny is a great point, and I’ll keep that in mind for future tweaks. Thanks again for taking the time to share your input!