rework ground tiles and more...


I've been optimizing the tilesets. Instead of rendering plain 3D objects, I made some adjustments, arranged the models, and applied decals and lighting to create nicer tilesets and eliminate repetitive patterns. The results are still in progress; expect the next update in 1 or 2 days.


Files

tileset_single_sheet.zip 1 MB
19 days ago
indifidual_tiles.zip 3.2 MB
19 days ago

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